Latest post Mon, Mar 14 2011 5:08 PM by Gerrit Geelmuyden. 36 replies.
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  • Sun, Jul 20 2008 2:34 AM

    • lalittle
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    Various fixes for using Geforce cards on MC3.0 (PC)

    There has been a lot of discussion about getting MC3.0 (PC) to work with Geforce cards on these forums (thanks to all the people who contributed their experiences with this.)  This information is spread across a few different threads, some of which are rather long.  I therefore started this thread in order to concisely list the various possible fixes in the top post of a single thread.  I would also like to ask if there are other fixes that I have not heard of yet, and get opinions and feedback on these fixes from other users.

    I want to be clear that I owe ALL of the thanks to other Avid users who were able to figure out these fixes, and then took the time to share their findings here.  I am merely "gathering" the information from others that have done ALL the work.  I have not had the opportunity to try these fixes myself yet, so I welcome any feedback and/or corrections.  I simply started taking some notes on this subject, and figured that this info could be helpful to others, so I'm posting it here.

    Quadro Soft-Mod.  The first fix that I heard about was the Rivatuner Quadro Soft-Mod fix.  This involves using a program called Rivatuner to "modify" the Geforce card via software so that the system "thinks" the Geforce card is a Quadro.  This fix is limited to only certain Geforce variations, so some Geforce cards cannot (at least not yet) be soft modded.  More information about this can be found here:  http://www.techarp.com/showarticle.aspx?artno=539&pgno=1.  This fix has been reported to work with both XP and Vista.

    Force OpenGL 1.5.  The second fix was to once again utilize Rivatuner to apply a setting called "Force OpenGL 1.5."  This setting does not require a reboot, so it can be easily switched on just when Avid is used, and then switched off again.  So far, I have not yet heard of any side effects in Avid from forcing the older OpenGL version, so I'd be curious to hear if anyone has ever seen any limitations from using this fix -- i.e. does anyone know if Avid utilizes any "post-version-1.5" OpenGL features?  This fix has been reported to work with both XP and Vista.

    Turn OFF "Threaded Optimization."  The third fix is to open the Nvidia Control Panel and go to "Manage 3D Settings > Threaded optimization" and switch it to "Off" (the default is "Auto.")  Once again, I have not not read of any side effects from this fix, but I'm always curious to hear feedback from people that have tried it.  This fix offers the advantage of negating the need for a third party application (Rivatuner), but I don't know if there are any performance advantages or disadvantages to this fix compared to the other fixes.  If Avid is unaffected by this change, than this would be the "easiest" solution.

    Note that the Nvidia Control Panel offers the capability to set program-specific settings rather than making a change "global" (see the two different tabs), so it might work to add "Avid" to the list of programs, and then make this change so that it ONLY effected Avid.  I have not heard of anyone trying this yet, so I don't know if this would work.  If it did not, the change could be made globally whenever Avid was used, and then switched back to "Auto" for other programs.

    One thing that I still need clarification on with the "threaded optimization" fix is if it works for XP as well as Vista.  So far, the posts that talk about successfully using this fix either list Vista 64bit as their OS, or don't list the OS at all.  I have not found a post that mentions using this thread that ALSO mentions using XP.  I do know that this setting shows up on XP systems, but it would be nice to have a confirmation from somebody using this fix with XP.

    I welcome feedback from people that have used one or more of these fixes, including corrections or additions to what I've said.  If anyone knows of another fix that I have not yet heard of, please share it here.

    Thanks again to the Avid forum community for all the terrific work in addressing this issue,

    Larry

  • Thu, Jul 31 2008 12:26 AM In reply to

    • Vin
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

     Program specific setting in Nvidia control panel works with avid.   Threaded Opt off only during Avid start.

    01/02/08 update:  I re-installed the 177.79 beta into vista64.  Now MC3 starts without hanging on ACPL -- no adjustment in the nvidia control panel required.

  • Thu, Jul 31 2008 10:24 AM In reply to

    • MalachiX
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    lalittle:
    Turn OFF "Threaded Optimization."  The third fix is to open the Nvidia Control Panel and go to "Manage 3D Settings > Threaded optimization" and switch it to "Off" (the default is "Auto.")  Once again, I have not not read of any side effects from this fix, but I'm always curious to hear feedback from people that have tried it.  This fix offers the advantage of negating the need for a third party application (Rivatuner), but I don't know if there are any performance advantages or disadvantages to this fix compared to the other fixes.  If Avid is unaffected by this change, than this would be the "easiest" solution.

    Note that the Nvidia Control Panel offers the capability to set program-specific settings rather than making a change "global" (see the two different tabs), so it might work to add "Avid" to the list of programs, and then make this change so that it ONLY effected Avid.  I have not heard of anyone trying this yet, so I don't know if this would work.  If it did not, the change could be made globally whenever Avid was used, and then switched back to "Auto" for other programs.

    In the version of the nVidia control panel that I use, there are two tabs, one for global settings and one for program specific settings.  The program specific one is the one that automatically pops up when the control panel starts so you actually make it seem more complex then it really is.  You just open the nVidia control panel, select Avid Media Composer as the program to optimize on the top left of the screen, and then go down and click "threaded optimization" to off.  No other programs should be affected and it's simple as pie.  Doing this, I quickly got my GeForce GT9800GTX to play nice with Avid and didn't have to mess with any soft-modding or tuners.  Especially where soft-modding is concerned, I don't think convincing your video card to think it's a different card is going to be a good idea as far as stability is concerned. 

    As far as "side-effects," I really couldn't say since I don't know how fast MC 3.0 would have been running if I hadn't used this setting (it wouldn't launch without out).  What I can tell you is that everything has been blazing fast on my new rig (I mostly edit 720p) and full screen playback works like a charm.

     

    MC 3.0 | Asus P5Q-E Mobo | Intel Core2Quad Q9450 | GeForce 9800GTX | 8 Gigs RAM | Windows Vista (64-bit) Business Edition | 1 TB Seagate HD [view my complete system specs]
  • Thu, Jul 31 2008 3:29 PM In reply to

    • CreativeControl
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

     The "turn off thread optimization" does not work for me.  I'm on XP with 175.19 drivers with a 8800 GTS 320Mb.

    The switch to V1.5 openGL does not work either.

    The only thing so far for me is emulate a Quadro 4600. 

    2 MC4.0.5 systems, both self built Intel Quad Core PC's. Asus P5n32-e motherboards. One with NV GTX 470 - 275.33 drivers and one with NV 7800GT card... [view my complete system specs]

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  • Mon, Aug 25 2008 11:58 PM In reply to

    • Glans
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

     I'm on Vista 64 and I can't find where in rivatuner you can emulate a geforce into quadro...
    What should I do?

    * Intel core i7 (3,7 Ghz), 16gb RAM, GeForce GTX 580 3gb - workstation. * Macbook Pro Retina 15 (late 2013) 16gb Ram - Laptop * DeckLink Extreme3D with... [view my complete system specs]

    64 bit, GPU acceleration, better AMA, better exports with GPU acceleration, better grading with true secondary and lift gamma gain, higher resolutions (4K, 5K etc.) and a video stream online (for directors being far away on the phone or skype).

    That would blow ANY competition away and it will be future-proof MC for a long time.

  • Wed, Aug 27 2008 10:02 AM In reply to

    • lalittle
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    Glans:

     I'm on Vista 64 and I can't find where in rivatuner you can emulate a geforce into quadro...
    What should I do?

     

     Did you try the other fixes first?  Based on my reading, the quadro soft-mod is the most difficult of the 3 fixes listed.  I'd only try it if the other fixes didn't work.

    As far as the question of how to use the soft-mod goes, did you check the link listed in the top post of this thread (ie. http://www.techarp.com/showarticle.aspx?artno=539&pgno=1)?

    Larry

  • Thu, Aug 28 2008 4:36 AM In reply to

    • gvs
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

     It's been a long time since I posted here. After reading a lot of threads I decided to go out and purchase a 8800GT to see what all the fuss was about. Running Vista 64 bit, Installed the card updated the drivers to 175.19 Avid opened up without a problem. Then installed the latest driver 177.89 (may be beta, http://downloads.guru3d.com/) once again Avid opens without issues, plays back fine with full screen playback. Then I figured I would do what I have been doing for years with GeForce cards, install the Quadro driver that Avid recommends, in this case it's 169.47. Driver installs with Geforce 8800 GT and Avid opens up without issues. No soft mod, no force open gl, no threaded optimization needed. Like I said, I have been using Quadro drivers for years with Geforce cards. Next step I took was to download the latest Quadro driver 169.96, to my surprise this driver would not install to the Geforce 8800GT. Maybe Nvidia has wised up. Anyway, with the latest Nvidia Geforce drivers for your 8800 GT series card you should not have any issues or have to jump through hoops just to get Avid to open and play nice. Then again, I'm using Vista 64bit cannot say what other operating systems this works for.

  • Tue, Sep 30 2008 11:37 PM In reply to

    • lalittle
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

     

    gvs:

    Anyway, with the latest Nvidia Geforce drivers for your 8800 GT series card you should not have any issues or have to jump through hoops just to get Avid to open and play nice. Then again, I'm using Vista 64bit cannot say what other operating systems this works for.

    I seem to remember seeing some posts saying that these fixes were not needed with 64bit Vista, so this may indeed have been an important difference in your case.

    What I'm most curious about now is whether or not 3.0.5 changed the behavior of Geforce cards with MC at all.

    Larry

     

  • Sat, Dec 13 2008 11:28 AM In reply to

    • Baklap
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    this should be a sticky Yes

    Menno

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  • Sat, Jan 24 2009 2:22 PM In reply to

    • herbid
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    Yap.

    Mine is GeForce 8600 GT 128 bit / 512 MB, works just perfectly FINE with VISta Ultimate 64 bit and Avid MC 3 by Turn OFF "Threaded Optimization.

     

    Spec: (Build my Own Machine).

    Biostar TP35D2-A7 Mobo, Biostar 8600 GT, 2 x 320 GB SATA II WDC, 4 GB Corsair PC 5300, Intel COre 2 Duo E 7200 (2,5 GHz).

  • Sat, Jan 24 2009 5:09 PM In reply to

    • cstanton
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    lalittle:

    I seem to remember seeing some posts saying that these fixes were not needed with 64bit Vista, so this may indeed have been an important difference in your case.

    What I'm most curious about now is whether or not 3.0.5 changed the behavior of Geforce cards with MC at all.

    I'm running Vista 64 Ultimate with a GTX 280 card and Media Composer 3.1.1.  MC will not open unless threaded optimization is set to OFF.  Turning off Threaded Optimization in the Program Settings tab works fine.

    This is a new computer and I haven't used the program extensively, but I've completed the Class on Demand exercises with no problems.

    (The 3D Settings window opens to whatever tab you used last so you may have to switch from Global Settings to Program Settings.)

    Curtis

    CASE = Lian Li PC-A77 full tower <> MOTHERBOARD = ASUS P6T Deluxe <> CPU = Intel Core i7 920 2.66GHz <> OS = Windows Vista Ultimate 64... [view my complete system specs]
  • Wed, Mar 25 2009 8:15 AM In reply to

    • lalittle
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    Just to update this subject, Avid MC 3.1.2 works with my Geforce 8800 GTS 512 by using the "Turn off Threaded Optimization" fix.  Go to the Nvidia Control Panel > Manage 3D Settings > Program Settings.  Hit the "Add" button to add the MC executable to the list ("AvidMediaComposer.exe" in the Avid Media Composer folder.)  Scroll down the list and change the "Threaded Optimization" value to "Off."

    Larry

  • Fri, May 15 2009 12:25 AM In reply to

    • Jay Mark
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    If any one has and advice,  I have a pretty close system build on an intel chipset.  I have a geforce 9600GT.  Ok, I installed the avid 3.5 demo and it worked!!!  I edited for a while then decided that for a really good trial test I would do a fresh install of XP SP2.  Install avid again and its the same thing, audio turns green then no play head advances and no frames moving.  The last time I got avid working I did nothing but install my new components and drivers and the nvidia drivers and nothing changed.

    Could it be a bios setting?  I have all new stuff on an Intel 45 chipset and it was working great for one day!

    Number of processors 1 Number of cores 2 per processor Number of threads 2 per processor Name Intel Core 2 Duo E6600 Code Name Conroe Specification Intel... [view my complete system specs]
  • Mon, Oct 12 2009 8:32 AM In reply to

    • fix4all
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    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    Tried to get Avid started on an a Hp DV9500 Notebook running XP SP3 with an internal Nvidia 8600M video card. Used the WHQL driver version 186.81 and was able to get Avid MC3 to load turning OFF "Threaded Optimization" AND changing the feature/setting "Conformant texture clamp" to "use OpenGL Specification".

    ONLY altered the program settings for MC by selecting/pointing to MC (not global). Global would work fine to and tweaked the global settings initially until it was narrowed down. Hopes this helps anyone out there in a similar situation.

    http://www.nvidia.com/object/notebook_winxp_186.81_whql.html

  • Mon, Oct 12 2009 9:28 PM In reply to

    Re: Various fixes for using Geforce cards on MC3.0 (PC)

    Since using v3.1.3.2 (patched) and running a stock GeForce 8800GT, I have kept the latest nVidia driver installed and have absolutely ZERO problems! My current driver is the just released 191.07. No tweaks necessary regarding "threaded optimization" (I leave on "auto") and no Rivatuner-fish-foolem-ersatz-Quadro garbage! In fact, with every successive nVidia driver update, my card seems to pickup speed and renders are better & better!

    Running AMC 5.0.3.4 Dongle Upgrade with fully updated "AMC 4 era" Production Suite + latest LE/PE Codecs on Non-qualified home built fully updated... [view my complete system specs]
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