Latest post Sat, Apr 16 2016 7:24 PM by Kingsride. 3 replies.
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  • Sun, Feb 28 2016 1:26 AM

    • Chris
    • Not Ranked
    • Joined on Thu, Oct 13 2005
    • Los Angeles
    • Posts 12
    • Points 230

    backtiming behavior

    I have a suggestion I've been keeping to myself for a few years.. going to throw it out there. Just like I can edit something into the timeline from the composer with only 1 inpoint set (in the timeline), I'd like to be able to backtime with just 1 outpoint set (in the timeline). The problem is that MC considers the position bar an inpoint. This means that if my timeline outpoint is set but the position bar is on the outpoint (where it would be if I option+x or c a segment into the source viewer), it will only cut one frame into the timeline because there technically is an in and an out on the same frame. If the position bar is on the same frame as the outpoint, I want it to ignore the position bar as an inpoint and backtime the full source into the timeline. So many times I've tried to do a quick backtime of a clip using what seems like common sense logic, only to cut one frame into the timeline, then undo, mark clip in the source, then try again.

    PHRASED DIFFERENTLY: 

    You can edit "forwards" with zero in points and out points set-- well, technically the position bars act like two in points and the end of the source is the out. I want a way to invert this to edit "backwards" with one out point in the timeline and no in or out set in the source. With just an out point set in timeline, I want MC to not treat position bar as an in point when it is on the same frame as that out point so the edit will be longer than 1 frame (edit = length of the source side).

    2013 MacPro 3.5 GHz 6-Core Intel Xeon E5. 32 GB Ram. OSX 10.9.5. BMD I/O. [view my complete system specs]
  • Sun, Feb 28 2016 2:49 AM In reply to

    Re: backtiming behavior

    Not sure what you are trying to achieve. To me it sounds like you want 3 point editing (Mark I and O in the Source and O in the timeline)

    Exploring Replace Edit options, Sync Point Edit options and the possibilities that both Match frame and Alt (or Option) Match Frame (keeps existing IO's in the source) offer.

  • Sun, Feb 28 2016 4:05 AM In reply to

    • Chris
    • Not Ranked
    • Joined on Thu, Oct 13 2005
    • Los Angeles
    • Posts 12
    • Points 230

    Re: backtiming behavior

    You can edit "forwards" with zero in points and out points set-- well, technically the position bars act like two in points and the end of the source is the out. I want a way to invert this to edit "backwards" with one out point in the timeline and no in or out set in the source. With just an out point set in timeline, I want MC to not treat position bar as an in point when it is on the same frame as that out point so the edit will be longer than 1 frame (edit = length of the source side).

    2013 MacPro 3.5 GHz 6-Core Intel Xeon E5. 32 GB Ram. OSX 10.9.5. BMD I/O. [view my complete system specs]
  • Sat, Apr 16 2016 7:24 PM In reply to

    • Kingsride
    • Not Ranked
    • Joined on Wed, Apr 10 2013
    • Posts 68
    • Points 800

    Re: backtiming behavior

    I totally get what you're trying to do here and it would be a useful addtiton.

     

    I tend to mostly drag my clips from the souce window directy onto the timeline.  That way I don't need an in or outpoint on either source or record sides.

    I can snap to a clip, to an inpoint (if I have one) or to the position bar. This can be usung either the head or the tail of the clip I'm dragging.

    This way I can do the backtiming trick you're trying to perform, I drag and snap the tail of the clip to the position bar.

     

    Perry

    Macbook Pro Retina | 750GB | 10.10.5 | MC 8.4.2 | Symphony Option [view my complete system specs]
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